![]() ![]() ![]() Using the amount of additional gold, players can purchase any equipment they might want. I usually use the “Starting at Higher Level” table near the end of Chapter 1 of the DMG as a guide. ![]() I like to have an idea of the major antagonist or the setting of the adventure, at least.)Įither way, you should communicate at what level to create characters as soon as possible.Īfter you know what level they’ll be, you can decide if they have any additional gold or equipment. The initial concept can be vague-something like “an adventure through a magic research facility run by a rogue AI” or “an adventure with a cambion pirate captain” or even “an adventure that uses an allip” (or even vaguer. But those are the core pieces of information to start shaping your adventure. I usually either commit to a level (for example, a 5th-level adventure) or a one-shot concept first (then decide a level right after). You probably want to identify the level at which people should create their characters. The somewhat spontaneous nature of our one-shots usually mean I have somewhere around a couple days to prep. I find that the more time I have ahead of the one-shot to prep, the better. Of course, this means that the DM has to tell everyone character creation details well ahead of time, so everyone can come prepared! DM Prep This saves everyone time-time for players to ask the DM any questions they may have, and time for the DM to understand what sort of party is going to participate in this adventure. It is paramount that the players have their characters ready prior to the start of the session. This helps set expectations, and players can create characters with this information in mind. I also recommend giving the players some information about the adventure they will be playing. For example, characters starting at 10 th level probably have more gold than a character at 1 st. While I keep a lot of notes online, writing ideas in a notebook can help you brainstorm ideas.įor us, a one-shot means new characters! The DM communicates out what level the characters need to be and any additional equipment they might have. ![]()
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