![]() ![]() Setting up UnityYAMLMerge for use with third-party tools ![]() Ask: enable smart merging but when a conflict occurs, show a dialog to let the user resolve it (this is the default setting).Then, use these with the default merge tool. Unclean merges will create premerged versions of base, theirs and mine versions of the file. Premerge: enable smart merging, accept clean merges.Off: use only the default merge tool set in the preferences with no smart merging.In the Version Control project settings (menu: Edit > Project Settings > Version Control), when you select a third-party version control tool in the Mode field, for example Perforce or PlasticSCM, the Smart Merge is displayed. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. The tool can be accessed from the command line and is also available to third-party version control A system for managing file changes. More info See in Glossary files in a semantically correct way. The prefab acts as a template from which you can create new object instances in the scene. More info See in Glossary and prefab An asset type that allows you to store a GameObject complete with components and properties. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. You can see the current status at the JSONDiff Upptime page.Use the UnityYAMLMerge tool to merge scene A Scene contains the environments and menus of your game. Just drop the JSONDiff files in your web server directory and you're done. You can even skip the PHP part if you don't want to support loading JSON automatically. You can either run in a Docker container, or run on any web server that supports PHP. It's very easy to host JSONDiff for yourself. If that still doesn't feel secure enough you have some other options. HTTPS guarantees that we are who we say we are and you aren't getting a man in the middle attack where a different site is pretending to be. HTTPS provides encryption of the data, but it also provides verification of the identity of the site. Given the fact we don't send any data over the Internet you might ask why we're using HTTPS. Check out our threat model for all of the details about the security of JSONDiff. This readme file just gives the high level details of the security of JSONDiff. It just loads the open source files it needs to run and never sends any of the JSON data it is comparing anywhere. What data does JSONDiff send back over the Internet? The JSONDiff icon that shows up in the tab of your browser Google Analytics that we use to see how many people are using The JSON formatter and parser that JSONDiff uses when doing a compare ![]() JSONDiff loads the following files when it first starts up: File That shows that we don't send your data anywhere. Now do a JSON compare with some sample data and watch the requests. You'll see all of the requests your browser sends. Open the developer tools in your browser and select the Network tab. It never sends any of your JSON data anywhere and you can run a little experiment to prove it. JSONDiff does all of the comparing in the browser. You might notice that doesn't run with HTTPS and ask, is JSONDiff secure? The short answer is yes, but you shouldn't take my word for it. Click the URL above and try it out for yourself. Thanks to some recent performance improvements from you can now compare the two in just a few seconds. You can load and compare them with a single URL: Each of these files are over 240 kb and almost 13,000 lines when formatted. We have two sample files from the Pokemon Go API describing the Pokemon Charmander: charmander_left.json and charmander_right.json. However, it can handle a very large file. That means it's limited by the browser your running (Chrome is normally the fastest), how fast your computer is, and how much memory you have. JSONDiff does all of the comparing and rendering right in your browser. Each parameter must be a full URL and must be publicly accessible over the Internet. ![]()
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